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Democracy

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Democracy is a computer game that was first developed by Positech Games in 2005, with a sequel released in December 2007. The player plays as if he/she is the president or prime minister of a democratic government. The player must introduce and alter policies in seven areas - tax, economy, welfare, foreign policy, transport, law and order, and public services. Each policy has an effect on the happiness of various voter groups, as well as affecting factors such as Crime and Air Quality. The player has to deal with "situations", which are typically problems such as Petrol Protests or Homelessness, and also has to make decisions on dilemmas that arise each turn.

GameplayEdit

After deciding which nation to play as, the player must win the support of various factions which make up the electorate, including the religious, patriots, parents, capitalists, socialists, liberals, conservatives, and others, and thus win the ensuing elections that take place. The player introduces policies and uses sliders to change the amount of government funding, level of a tax or generally the law and regulations in that particular area. Of course, because each individual person belongs to several factions (e.g: a Poor Conservative Smoker who is a Patriot or a Rich, Socialist person who is also a Drinker), it is practically impossible to control all the voters. Before each general election, two manifesto promises are made by the player to the electorate (e.g: reduce unemployment by 10%). If the player has not kept these promises by the next election, the people become annoyed and cynicism increases.

The player must also try to balance the budget and pay off the country's debts without losing votes and causing Tax Evasion due to very high taxes.

There are also many events, dilemmas and situations in the game which the player must deal with. An example of an event might be the curing of a disease, a dilemma may be who to appoint as a senior judge and a situation may be high levels of pollution. An event happens, sometimes due to policies but the player doesn't take part, he/she just enjoys or suffers from it. A dilemma is an important decision which must be resolved for the turn to be ended and situations are ongoing conditions which must be dealt with or helped and enjoyed.

ModdingEdit

Main Article: Modding

The games designer has described the code behind the game as being based on a neural network. This has allowed the game to be very easily modded, and most of the 'game logic' in it is openly editable in simple text CSV files, allowing players to change the way the core mechanics of the game operate. A number of mods have been released for and are generally available on the Positech forum.

External linksEdit

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